Experiential
Experiential
Experiential

CLIENTS: UNDISCLOSED

CLIENTS: UNDISCLOSED

AGENCY: JACK MORTON

CLIENTS: UNDISCLOSED

AGENCY: JACK MORTON

CLIENTS: UNDISCLOSED

AGENCY: JACK MORTON

ROLE: UXUI DESIGN

ROLE: UXUI DESIGN

YEAR: 2020-21

YEAR: 2020-21

My tasks involved creating detailed wireframes, guides and UI in Sketch to help create a unique (technical first) AR experience for visitors at an undisclosed location. The space would house a 3D printed landscape. Using AR with iPad Pro to enrich the narrative of an upcoming service. An extensive range of screens were produced, along with supporting graphics, exported for 3D animators and developers. All UX/UI screens were documented with detailed annotations, and shared with all team members remotely, for collaboration and feedback. The following image shows a glimpse into the minimal UI and geometric exploration that I produced. The final assets were layered on top of live AR 3D content and models.

My tasks involved creating detailed wireframes, guides and UI in Sketch to help create a unique (technical first) AR experience for visitors at an undisclosed location. The space would house a 3D printed landscape. Using AR with iPad Pro to enrich the narrative of an upcoming service. An extensive range of screens were produced, along with supporting graphics, exported for 3D animators and developers. All UX/UI screens were documented with detailed annotations, and shared with all team members remotely, for collaboration and feedback. The following image shows a glimpse into the minimal UI and geometric exploration that I produced. The final assets were layered on top of live AR 3D content and models.

My tasks involved creating detailed wireframes, guides and UI in Sketch to help create a unique (technical first) AR experience for visitors at an undisclosed location. The space would house a 3D printed landscape. Using AR with iPad Pro to enrich the narrative of an upcoming service. An extensive range of screens were produced, along with supporting graphics, exported for 3D animators and developers. All UX/UI screens were documented with detailed annotations, and shared with all team members remotely, for collaboration and feedback. The following image shows a glimpse into the minimal UI and geometric exploration that I produced. The final assets were layered on top of live AR 3D content and models.

My tasks involved creating detailed wireframes, guides and UI in Sketch to help create a unique (technical first) AR experience for visitors at an undisclosed location. The space would house a 3D printed landscape. Using AR with iPad Pro to enrich the narrative of an upcoming service. An extensive range of screens were produced, along with supporting graphics, exported for 3D animators and developers. All UX/UI screens were documented with detailed annotations, and shared with all team members remotely, for collaboration and feedback. The following image shows a glimpse into the minimal UI and geometric exploration that I produced. The final assets were layered on top of live AR 3D content and models.

My tasks involved creating detailed wireframes, guides and UI in Sketch to help create a unique (technical first) AR experience for visitors at an undisclosed location. The space would house a 3D printed landscape. Using AR with iPad Pro to enrich the narrative of an upcoming service. An extensive range of screens were produced, along with supporting graphics, exported for 3D animators and developers. All UX/UI screens were documented with detailed annotations, and shared with all team members remotely, for collaboration and feedback. The following image shows a glimpse into the minimal UI and geometric exploration that I produced. The final assets were layered on top of live AR 3D content and models.

Graphics
Graphics
Graphics

ML&AI

ML&AI

ML&AI

ML&AI

GAMING

GAMING

I also worked with a wide collaborative and talented team of web developers, interactive designers and animators to create a large- scale experiential gaming experience covering themes such as machine learning and AI. 


My task was to help setup the creative look and feel (with assets inspired by classic arcade games). Along with other seniors we produced an extensive range of assets, coupled with fun SFX to reflect the bold, minimal animations and transitions. All graphics were created in Illustrator and exported for animators and coders. The following screens only show a few snippets of graphics and attractors. 

I also worked with a wide collaborative and talented team of web developers, interactive designers and animators to create a large- scale experiential gaming experience covering themes such as machine learning and AI. 


My task was to help setup the creative look and feel (with assets inspired by classic arcade games). Along with other seniors we produced an extensive range of assets, coupled with fun SFX to reflect the bold, minimal animations and transitions. All graphics were created in Illustrator and exported for animators and coders. The following screens only show a few snippets of graphics and attractors. 

I also worked with a wide collaborative and talented team of web developers, interactive designers and animators to create a large- scale experiential gaming experience covering themes such as machine learning and AI. 


My task was to help setup the creative look and feel (with assets inspired by classic arcade games). Along with other seniors we produced an extensive range of assets, coupled with fun SFX to reflect the bold, minimal animations and transitions. All graphics were created in Illustrator and exported for animators and coders. The following screens only show a few snippets of graphics and attractors. 

I also worked with a wide collaborative and talented team of web developers, interactive designers and animators to create a large- scale experiential gaming experience covering themes such as machine learning and AI. 


My task was to help setup the creative look and feel (with assets inspired by classic arcade games). Along with other seniors we produced an extensive range of assets, coupled with fun SFX to reflect the bold, minimal animations and transitions. All graphics were created in Illustrator and exported for animators and coders. The following screens only show a few snippets of graphics and attractors. 

I also worked with a wide collaborative and talented team of web developers, interactive designers and animators to create a large- scale experiential gaming experience covering themes such as machine learning and AI. 


My task was to help setup the creative look and feel (with assets inspired by classic arcade games). Along with other seniors we produced an extensive range of assets, coupled with fun SFX to reflect the bold, minimal animations and transitions. All graphics were created in Illustrator and exported for animators and coders. The following screens only show a few snippets of graphics and attractors. 

Graphics
Graphics
Graphics
Graphics
Graphics
Graphics

INTERACTIVE TOUCH SCREEN DISPLAYS AND PROJECTIONS —

INTERACTIVE TOUCH SCREEN DISPLAYS AND PROJECTIONS —

INTERACTIVE TOUCH SCREEN DISPLAYS AND PROJECTIONS —

The games were designed for approx. 60 inch interactive touch screen displays, large floor and wall 3 x 4m projections, and smaller touch screens devices. 

The games were designed for approx. 60 inch interactive touch screen displays, large floor and wall 3 x 4m projections, and smaller touch screens devices. 

The games were designed for approx. 60 inch interactive touch screen displays, large floor and wall 3 x 4m projections, and smaller touch screens devices. 

The games were designed for approx. 60 inch interactive touch screen displays, large floor and wall 3 x 4m projections, and smaller touch screens devices. 

Graphics
Graphics
Graphics

PROJECTS

PROJECTS

SAY

HI.

MOB: 07766 746091

© J ALLIBAN LTD 2024

SAY

HI.

MOB: 07766 746091

© J ALLIBAN LTD 2024