EXPERIENTIAL
EXPERIENTIAL
EXPERIENTIAL
CLIENTS: UNDISCLOSED
CLIENTS: UNDISCLOSED
AGENCY: JACK MORTON
CLIENTS: UNDISCLOSED
AGENCY: JACK MORTON
CLIENTS: UNDISCLOSED
AGENCY: JACK MORTON
ROLE: UXUI DESIGN
ROLE: UXUI DESIGN
YEAR: 2020-21
YEAR: 2020-21
My tasks involved creating detailed wireframes, guides and UI in Sketch to help create a unique (technical first) AR experience for visitors at an undisclosed location. The space would house a 3D printed landscape. Using AR with iPad Pro to enrich the narrative of an upcoming service. An extensive range of screens were produced, along with supporting graphics, exported for 3D animators and developers. All UX/UI screens were documented with detailed annotations, and shared with all team members remotely, for collaboration and feedback. The following image shows a glimpse into the minimal UI and geometric exploration that I produced. The final assets were layered on top of live AR 3D content and models.
My tasks involved creating detailed wireframes, guides and UI in Sketch to help create a unique (technical first) AR experience for visitors at an undisclosed location. The space would house a 3D printed landscape. Using AR with iPad Pro to enrich the narrative of an upcoming service. An extensive range of screens were produced, along with supporting graphics, exported for 3D animators and developers. All UX/UI screens were documented with detailed annotations, and shared with all team members remotely, for collaboration and feedback. The following image shows a glimpse into the minimal UI and geometric exploration that I produced. The final assets were layered on top of live AR 3D content and models.
My tasks involved creating detailed wireframes, guides and UI in Sketch to help create a unique (technical first) AR experience for visitors at an undisclosed location. The space would house a 3D printed landscape. Using AR with iPad Pro to enrich the narrative of an upcoming service. An extensive range of screens were produced, along with supporting graphics, exported for 3D animators and developers. All UX/UI screens were documented with detailed annotations, and shared with all team members remotely, for collaboration and feedback. The following image shows a glimpse into the minimal UI and geometric exploration that I produced. The final assets were layered on top of live AR 3D content and models.
My tasks involved creating detailed wireframes, guides and UI in Sketch to help create a unique (technical first) AR experience for visitors at an undisclosed location. The space would house a 3D printed landscape. Using AR with iPad Pro to enrich the narrative of an upcoming service. An extensive range of screens were produced, along with supporting graphics, exported for 3D animators and developers. All UX/UI screens were documented with detailed annotations, and shared with all team members remotely, for collaboration and feedback. The following image shows a glimpse into the minimal UI and geometric exploration that I produced. The final assets were layered on top of live AR 3D content and models.
My tasks involved creating detailed wireframes, guides and UI in Sketch to help create a unique (technical first) AR experience for visitors at an undisclosed location. The space would house a 3D printed landscape. Using AR with iPad Pro to enrich the narrative of an upcoming service. An extensive range of screens were produced, along with supporting graphics, exported for 3D animators and developers. All UX/UI screens were documented with detailed annotations, and shared with all team members remotely, for collaboration and feedback. The following image shows a glimpse into the minimal UI and geometric exploration that I produced. The final assets were layered on top of live AR 3D content and models.
ML&AI
ML&AI
ML&AI
ML&AI
GAMING
GAMING
I also worked with a wide collaborative and talented team of web developers, interactive designers and animators to create a large- scale experiential gaming experience covering themes such as machine learning and AI.
My task was to help setup the creative look and feel (with assets inspired by classic arcade games). Along with other seniors we produced an extensive range of assets, coupled with fun SFX to reflect the bold, minimal animations and transitions. All graphics were created in Illustrator and exported for animators and coders. The following screens only show a few snippets of graphics and attractors.
I also worked with a wide collaborative and talented team of web developers, interactive designers and animators to create a large- scale experiential gaming experience covering themes such as machine learning and AI.
My task was to help setup the creative look and feel (with assets inspired by classic arcade games). Along with other seniors we produced an extensive range of assets, coupled with fun SFX to reflect the bold, minimal animations and transitions. All graphics were created in Illustrator and exported for animators and coders. The following screens only show a few snippets of graphics and attractors.
I also worked with a wide collaborative and talented team of web developers, interactive designers and animators to create a large- scale experiential gaming experience covering themes such as machine learning and AI.
My task was to help setup the creative look and feel (with assets inspired by classic arcade games). Along with other seniors we produced an extensive range of assets, coupled with fun SFX to reflect the bold, minimal animations and transitions. All graphics were created in Illustrator and exported for animators and coders. The following screens only show a few snippets of graphics and attractors.
I also worked with a wide collaborative and talented team of web developers, interactive designers and animators to create a large- scale experiential gaming experience covering themes such as machine learning and AI.
My task was to help setup the creative look and feel (with assets inspired by classic arcade games). Along with other seniors we produced an extensive range of assets, coupled with fun SFX to reflect the bold, minimal animations and transitions. All graphics were created in Illustrator and exported for animators and coders. The following screens only show a few snippets of graphics and attractors.
I also worked with a wide collaborative and talented team of web developers, interactive designers and animators to create a large- scale experiential gaming experience covering themes such as machine learning and AI.
My task was to help setup the creative look and feel (with assets inspired by classic arcade games). Along with other seniors we produced an extensive range of assets, coupled with fun SFX to reflect the bold, minimal animations and transitions. All graphics were created in Illustrator and exported for animators and coders. The following screens only show a few snippets of graphics and attractors.
INTERACTIVE TOUCH SCREEN DISPLAYS AND PROJECTIONS —
INTERACTIVE TOUCH SCREEN DISPLAYS AND PROJECTIONS —
INTERACTIVE TOUCH SCREEN DISPLAYS AND PROJECTIONS —
The games were designed for approx. 60 inch interactive touch screen displays, large floor and wall 3 x 4m projections, and smaller touch screens devices.
The games were designed for approx. 60 inch interactive touch screen displays, large floor and wall 3 x 4m projections, and smaller touch screens devices.
The games were designed for approx. 60 inch interactive touch screen displays, large floor and wall 3 x 4m projections, and smaller touch screens devices.
The games were designed for approx. 60 inch interactive touch screen displays, large floor and wall 3 x 4m projections, and smaller touch screens devices.